Friday, June 11, 2010

Last Post!!

It's the end of the semester, and thus the end of Elipante Animations :(

The premiere of Billy and the Sock Puppet was on Thursday 10th June at the Narratives in Animation Short Film Festival at Adelaide University - I'm not too sure how it went, hopefully not too badly :P

As a media student coming in to a digital media course I wasn't sure what to expect (in terms of the work and also what I was going to be capable of doing), but it's been a great semester (despite some mishaps at the very end :S) and I've had loads of fun learning how to use Flash and creating a faux animation company. Doing this course has piqued my interest in digital media and I would be very keen to do some more courses like this one!

Tuesday, June 1, 2010

1 week to go...

There is only one week left until the final animation is due and I'm starting to freak out a little bit :S

Helpful advice from Josh has put me back on track, but I still have a lot to do so I'm going to get back to it now!

Monday, May 31, 2010

animation doubts :S

I'm having pretty big doubts about my animation. I've almost finished animating each individual scene and after viewing them all together I'm pretty disappointed with what I saw - it basically just goes between a walk and run cycle with different backgrounds! If *I* think that then I shudder to think what others will view it as.

I'm not sure if I change the storyline so late in the game (and I'm not sure why this didn't occur to me earlier on!) - I'd have to change it and then re-animate sections I've already done, which in turn will put me behind in everything else I have to do so I guess I'll just have to stick with it and see what I can do to fix it (maybe will music/sound FX, although to be honest I don't think that can save it now :S).

Sunday, May 30, 2010

An update is well overdue (Sorry! I've been VERY busy working on the animation)

The animation has been going well, I've finished two out of the five scenes (well, basically three, but there's a problem with the third one that I need help to fix). One of the scenes took FOREVER to do because I couldn't get fire that looked decent - it looks fine NOW, but it took a while to get there!
Other than that it's been smooth sailing. I'm on track with almost everything :D

I hope to have the entire animation finished by Tuesday at the latest so then I start putting together my flash folio.

That's about all the news I have at the moment, make sure you visit our
facebook page to see more updates!

Saturday, May 15, 2010

More to share

It's been a busy couple of weeks working on the promotional package and the animation so I haven't had much time to update this blog (or the other blog for my faux animation company).

Since I last posted an update I have completed the preliminary promotional package (including promotional posters, a DVD cover and a disk label for the DVD) -you can check out the final images on the Elipante Animations Facebook Group.

(Left to Right: DVD Cover, Cupcake Promotional Poster, DVD Disk Label) - Check out the other promotional posters on the Elipante Animations Facebook Group

In addition to finishing the promotional package I've been working on the animation. I've completed the first scene (not with sound FX though - I'm going to add them last*), and I've begun to animate the next couple of scenes.
*I have found almost all of the sound FX I need (although I'm still looking for some background music).
So that's pretty much all I've been up to! It doesn't sound like much, but working on the animation is verrrry time consuming :P

Monday, April 26, 2010

Week 7

Not much has been happening this week - just working on assignmet #4 (designing a promo package for my animation - I've come up with a few rough ideas that you can check out on the facebook group for my animation).

Tuesday, April 20, 2010

ANOTHER UPDATE

I told you that I'd be back! I just finished my oral presentation (much shorter than I expected - I timed it at 4 mins, but I think I forgot to talk about a few things AND I speak MUCH faster when I'm nervous :S). Either way, I think it went okay - well, I HOPE it went okay :P

I have got my laptop back up and running and I have a bit of work ahead of me to be able to catch up to where I'd like to be (in regards to the animation).

The next assignment we're working on is a preliminary promotional package for our animation! I'm really excited because I love creating stuff in photoshop! I have a few rough ideas in mind so I'm looking forward to seeing what I can do!

Monday, April 19, 2010

Week 6 Update

It's been a long time since I've updated this blog (in fact, I forgot I had it because I've been busy updating my 'elipante animations' facebook page and company blog :P).

I suppose I should get you up to date with all that's happened since my last blog! I have been hard at work on my animation - a process that is proving more difficult than I initially anticipated! It's not too bad because I really enjoy using flash/photoshop, etc BUT the fact that I chose to go solo with this project is presenting a few more challenges than I expected. However, in saying that, it's nothing that can't be handled with a little extra work :P

I have to head off to the lecture now but I promise I will be back later to add more updates! :P

Thursday, March 18, 2010

Week 3

Our lessons this week were dedicated to finishing our concept pitch and then presenting it on Wednesday morning. Some of the presentations and concept ideas were fantastic (my favourites were iPilot and Lights) but in the end only 11 concepts were chosen and my concept (Billy and the Sock Puppet) was one of them!! :D
Initially I was going to work on another animation (iPilot), but ultimately I decided that I wanted to see my own animation through to the end so I chose to go solo and animate Billy and the Sock Puppet on my own!

Tuesday, March 9, 2010

Week 2

This week we learnt how to create a human walk cycle in Adobe Flash.
Here's a basic idea of what we did (I'll go into more detail below)



The picture above shows the different 'poses' that make up a human walk cycle. They are; contact, down, passing, up, and contact again to repeat the cycle - ours was created within a thirteen frame time span (contact on frame 1, down on frame 4, passing on frame 7, up on frame 10, and contact again on frame 13).

*Note: The picture above is spaced out in order to show the different poses more clearly, when actually animating our walk cycle it looked more like the image below (when onion skin was on, of course :P)


In the end we only had to animate one walk cycle - we copied and pasted all of the animated frames, and then moved them into the correct position using the Edit Multiple Frames tool. This allowed my little stick man to walk all the way across the stage (for 75 frames) without me having to animate any more than the 13 frames it took to initially create the walk cycle.

We also learnt just how important the positioning of the arms in a walk cycle is! It gives the character movement and consequently makes the animation look more realistic. While animating our characters arms we learnt that when the right foot is forward, the right should be back, and vice versa (this keeps the character balanced). Additionally, we learnt about the two most exaggerated arm positions in the walk cycle - they are in the 'down' pose and the passing 'pose'. The down frame is the frame where the character impacts the ground and is the lowest point in the cycle, hence the characters arms are furthest from the body as a result of the force of hitting the ground; and in the passing frame the arms should be straight down by the characters side with no movement whatsoever.

Page 102 - 215 in the Animator's Survival Kit was very helpful - good as a visual reference for various types of walks, etc.

Top things to remember from this week

  • To avoid foot sliding issues you must ensure that the heel of the front foot always line up between the contact, down and passing positions, and the toe of the back foot line up between the passing, up, and contact positions
  • Counterpose - when animating arms in a human walk cycle always remember that when the right foot is forward, the right arm is back, and vice versa
  • Inbetweeners - they are people hired by animation companies whose sole purpose is to animate the blank frames in between the main frames...how exciting! :P
  • By using the Edit Multiple Frames tool you can shift/edit multiple frames at once (that will DEFINITELY come in handy)
  • If you're going to copy and paste your walk cycle MAKE SURE that the two contact frames are the same, otherwise it looks crazy
  • The head and body must not stay level during the walk cycle - the ups and downs are exaggerated to convey weight (and the shift of that weight)
  • The onion skin tool is my new best friend! :P






Monday, March 8, 2010

Concept Pitch

I've been giving some more thought to my concept pitch and I've come up with a new idea! (I already had a few ideas but they were either too crappy, or would be too hard to animate - especially in the limited time we have for that part of the assignment). Anyway, as I was saying, I have a new idea for my concept pitch - a boy who gets eaten by his sock puppet. After being eaten by his sock puppet, the boy goes on a crazy adventure (kind of Alice in Wonderland-esque) and ends up trapped in his own head...literally! I'm sure that doesn't make much sense (actually, I know it doesn't make ANY sense :P) but the idea/imagery in my head is pretty cool, so now I just have to work on my pitch so I can convince everyone else that it's a cool idea for a short animation.

Sunday, March 7, 2010

Week 1

The first weeks tutorials focussed on getting us acquainted with the basics of 2D flash animation in Adobe Flash. The program is completely new to me, however after playing around with it for a couple of hours I am pretty confident that it will be (reasonably) easy to get the hang of to be able to make a semi decent animation with.

Top things I remember from this week (not including the really basic stuff that we all remember :P)

  • Whenever creating a new project make sure the dimensions are 1024 x 576, and the fps is set to 25
  • Make sure all symbols are graphic (instead of movie clip, etc)
  • How to use the tween function! (awesome little tool)
  • Creating a guide line (using the pen tool) in order to move objects across the stage via a set path
  • Using the onion skin tool to view movement in mulitple frames
  • Tween 'ease in/ease out' tool - we used it to make our bouncing ball animation more realistic by making it appear as if the 2D ball has a real sense of weight and force acting upon it (a real ball would slow down when entering the 'arc' and speed up when coming out of the 'arc' due to friction and gravity, and by using the tween 'ease in/out' tool we can better replicate such movement in our animations)
  • There are more, but I have forgotten :P (I'll add them when I use Flash again - that'll jog my memory!)


*An example of the animation we created in the tutorial


Our first lecture was equally as interesting as the tutorials - Brodie McCrossin from The People's Republic of Animation was our guest speaker and he showed us some amazing short animations created by students and professionals.
This is The People's Republic of Animation website > http://thepra.com.au
Go there...Now! :P (After the lecture I went home and watched the Cat Piano, amongst other animations by them, and it was really interesting so I highly recommend watching some of their animations).

I've also been giving some serious thought to my concept for my short animation - I've come up with a few ideas but it's quite hard to confine these ideas to two minutes :S...although, when it comes to actually animating the short story I'll probably be very thankful that we only have to animate two minutes :P